Showing posts with label House Rules. Show all posts
Showing posts with label House Rules. Show all posts

Thursday, 13 August 2026

Getting Better

 I've decided to bump up the natural healing rate, to keep our AD&D characters playable with less down time.

  • A full day's rest (24 hours) will return 3 hit-points.
  • A full day's rest under competent medical care will give you back 5 hit-points.
  • A single night (i.e an unbroken 8 hours) of undisturbed rest will return 1 hit-point, or 2 if under competent medical care.  Note that three 8-hour stretches of rest makes a single day, so would give you the full 3 points for a day of rest, or 5 if under medical care.
  • A day of broken rest, in which no further damage is taken, will still return 1 hit-point.

 This is going to be more relevant at low levels than high, of course.

Friday, 21 November 2025

Saving Throws -- house rule


I'll be using the regular Saving Throws as per their category names — i.e. Paralyzation, Poison & Death Magic vs. paralyzation, Breath vs. breath weapon or other area-effect attacks, etc.

However, for more general-purpose saving throws, such as clinging to a tiny crack in a cliff face to avoid plummeting to a horrible splatty doom, I will generally just use characteristic saves — STR, DEX, CON etc. — because I can't be bothered remembering which of the BtB saves are supposed to be used for each of those. I will graciously allow the PCs to add +1 to their CHAR saving roll for every band of 3 levels* they have, because I'm a big old softy.

They also get another +1 for saves based on their primary stat of their character class — i.e. on STR rolls for fighters, INT rolls for wizards, DEX rolls for thieves, etc.

  • * i.e. +1 for levels 1-3, +2 for levels 4-6, +3 for levels 7-9, and so forth.