Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Friday, 21 November 2025

Saving Throws -- house rule


I'll be using the regular Saving Throws as per their category names — i.e. Paralyzation, Poison & Death Magic vs. paralyzation, Breath vs. breath weapon or other area-effect attacks, etc.

However, for more general-purpose saving throws, such as clinging to a tiny crack in a cliff face to avoid plummeting to a horrible splatty doom, I will generally just use characteristic saves — STR, DEX, CON etc. — because I can't be bothered remembering which of the BtB saves are supposed to be used for each of those. I will graciously allow the PCs to add +1 to their CHAR saving roll for every band of 3 levels* they have, because I'm a big old softy.

They also get another +1 for saves based on their primary stat of their character class — i.e. on STR rolls for fighters, INT rolls for wizards, DEX rolls for thieves, etc.

  • * i.e. +1 for levels 1-3, +2 for levels 4-6, +3 for levels 7-9, and so forth.

Tuesday, 4 November 2025

The Size of Money

 

 


In one of our ancient D&D sessions, it actually became relevant exactly what size were the coins the characters were carrying. Thanks to the internet, and especially to the miraculous Wolfram Alpha, I can now give a categorical answer to that age-old question.

The assumed weight of coin in AD&D2e is 50 to the pound, which means that any coin, regardless of its metal, weighs 9.07 grams. With that information, and knowing the density of the three primary metals for coinage (gold, silver, and copper), Wolfram Alpha gives us the respective diameters for cylinders 2mm high (or thick, if you prefer) of 17.3279mm, 23.421mm, and 25.419mm respectively.

So, there you are. That's how big your coins are.