Saturday, 21 February 2026

The Importance of Hospitality

 

Following the goblin-dude's directions, Our Heroes made their way to Castle Arsxzkil, which turned out to be not so much a castle, in the classic sense, as a tall, skinny, structurally wonky tower with a cluster of buildings and shacks built up against its base. It was surrounded by a fairly disgusting moat, choked with weed and scum and filth. There was no curtain wall as such, just the backsides of the various outbuildings, but there was a drawbridge, currently raised up.

They halloo'd from the outer bank of the moat, and a little window popped open above the drawbridge. A voice called out, demanding their business at Castle Arzxzkil.

They stated that they had come seeking the hospitality of the lord of the castle, and the voice said "Alright, alright, hold on a minute", and shortly thereafter the drawbridge began to squeak and creak and rattle its way down, revealing an open gateway and a curious elongated creature like a human-sized earthworm with arms and legs working away at a crank-wheel.

Wormy Brian the Factotum

"Come on then" it said, and headed off into the jumble of outbuildings, leaving the team to follow along as they might.

It led them through a labyrinth of passages, alleys, through and under stone-built shacks, into a largish barn-like space, at the end of which sat a fairly huge toad-like humanoid, dressed in rather fine armour. "Supplicants for your hospitality,  O Lord Arsxzkil" said the worm-guy.

"Bah!" exclaimed Arsxzkil, "more parasites come to take advantage of my enforced generosity! Is there no end to them? Come on then. I suppose you'll want me to feed you too!" 


 "Yes please," said Olaf, "and also, will you show us about your very fine tower?"

"Why do you want to see around my tower? What business is that of yours?" demanded Arsxzkil.

"Merely as a matter of hospitality" said Olaf.

Arsxzkil's face swelled visibly. "Bah! All right then! follow me, and keep up!" and he turned about abruptly and headed off, his great armoured feet splatting and clattering against the flagstones.


More to come later


Friday, 20 February 2026

Fairytale Chic

Much has happened since last I girded my loins to write about the campaign.

The team delivered a piglet from a witch to a knight in his hilltop castle — the knight became furious with them, assuming them to be in league with the witch, and the piglet was his young son transformed.

He threw them into prison, but eventually calmed down and admitted that they might have been innocent pawns in the whole affair. His lady, however, did not forgive, and it was very obvious that if she could have had them flayed alive, she would do so without a second thought. 

Our Heroes offered to clear out an infestation of Creepers from the subterranean tunnels below the castle, to make amends for their inadvertent insult. 

That mission did not go at all well. In fact, it was something of a fiasco.

They stayed for a few days longer, but there were hints that they had imposed on his lordship's hospitality for long enough, and the lady's poisonous glares and hissing obloquy were becoming socially awkward. 

While out and about, one of them (I forget which) was slapped in the face by a large wind-blown leaf, on which was written a message: the wizard BAN, presently located at Four Corners in the Great Forest, was seeking a group of brave adventurers for a perilous and profitable mission. 

Seeking information from the chamberlain, they learned that Four Corners is the intersection of the two Forest Roads, and the site of the annual Goblin Fair. The team decided to give it a go, rather than wait around for her ladyship to have them all horribly assassinated.

They set off the next day, with the moderately good wishes of all (except, of course, the Lady, who still wished them all to die in some sort of horrible, protracted and painful manner), and following the chamberlain's directions soon enough found themselves on the east-bound Forest Road. They were told that by simply following the road, they would reach Four Corners in just three or four days easy walking.


 The following day, in a clearing, they found a great stone head with the road forking around it, left and right.

As they approached, the head spoke:

"Choose your path — go to the left, and pass in peace and safety. Go to the right and find both peril and profit. Choose your path, and abide by it." 

After not very much discussion, they elected the Path of Peril, since (a) they were, after all, adventurers, and (b) PROFIT!

They made their way past the stone head, which uttered not another word, and as the trees closed in again around the road they looked back and saw nothing but a rock jutting out of the grass beside the trail, which looked, if you squinted and imagined hard, very vaguely head-shaped.

They went on.

The trees became closer and less appealing, and the forest seemed darker and more unfriendly. The trail became boggy and dank.

A midnight encounter with a ghostly rider pounding down the road, and a shambling mass of rags coming from the opposite direction, both ruined the rest of the night and left Olaf with some sort of horrible fungal respiratory infection. 


 The next day, late in the afternoon, they came upon a small goblin-like creature that was poking and jiggling with a long stick at the corpse of a hanged man, dangling from a gibbet by the side of the trail.

It was clearly startled by their approach, but not unduly hostile or fearful after the initial surprise, and they asked it what it was doing.

It was a bit difficult to make out its reply, as it lisped and drooled a great deal, but eventually it made its purpose known: it had the right, once the corpse had fallen, to take its teeth for his own purposes, and it was just checking to see how much longer he would be likely to have to wait.

Cajetan kindly took upon himself the initiative to cut the corpse down so that the creature wouldn't have to wait any longer, and it immediately descended on the cadaver and, by some means not immediately clear, transferred its teeth into his own mouth.

His speech immediately became much clearer, and in gratitude, he alerted Our Heroes of the existence of a Goblin Knight, ARSXZKIL, whose castle was just a little further down the road. Arsxzkil labours under a geas, by which he must grant hospitality to any traveller who asks it of him until the next cock-crow. The geas works in both directions however: any guest who offends against the laws of hospitality immediately becomes helpless against him, whereupon he whisks them off to a cell where he strips them bare and thrashes them about the naked breech until eventually they expire, whereupon he eats them. Also, he has prisoner in his tower a Beauteous Princess, PRISCILLA by name, of whom he is utterly besotted. 

The team decided that this sounded like the potential profit the stone head had mentioned, and decided to go immediately to murder Arsxzkil, loot his castle, and rescue the princess.

And so, off they went. 

Thursday, 1 January 2026

Archipelago III

 Our Heroes spent the evening thoroughly exploring and looting the home of the brutally murdered Dunderbas, but found little they wanted to steal until Olaf happened upon a small wooden box, hidden under the disgusting fleeces and furs of the ogre's bedding. He smashed it open, revealing a mass of shiny, glittery stones.

Most of them were just pretty stones, but among the clutter there were some real gems. There were four worth at least 1,000gp each, another twelve worth 500, another eight worth 100. All together, Olaf estimated the little hoard to be worth over 11,000 gold pieces — a tidy reward for a spot of murder and looting.

The next morning, they were woken by somebody calling from outside:

"Yoo-hoo, Dundy-bubbles, Mummy's here!"

"Where did all those children go? You haven't eaten them all already have you, you greedy boy!"

"Oh my, what's happened here to old Harvey? You know how hard it is to get reliable servants..."


 Peeking out they saw a huge, hideously deformed giantess, who was herself bending down to peer into the tower through a hole in its wall. "Here, who are you? What are you doing in my Dundy-bubbles' house? Burglars!" and she reached in through the hole and started groping blindly about for anyone she could grab.


 Everyone scrambled for another hole in the wall, on the other side of the tower, and clambered out as fast as their clambers could carry them, each of the children being carried by one of the adults. The giantess missed grabbing anyone by a mere whisker, and they all hot-footed it off down the grassy slope towards some trees in the bottoms.

The giantess lumbered after them, shrieking imprecations, but even burdened as they were by the children they could easily outpace her, and they made it to the cover of the trees by a decent margin.

Then, inexplicably, while the rest scurried off into cover, Tirana decided to stand and wait for the creature, peppering her with arrows as she approached. Her aim was true, but the arrows didn't appear to have much effect except to make the giantess even angrier, and she smashed Tirana into the afterlife with a single blow of her massive fist, breaking her neck. 


----- More to come later, when I can get my act together -----