Friday, 5 September 2025

Dragonslayers Aloft

 

After a relaxing and quiet night at a respectable boarding establishment in Westport (except for Remy, who naturally sought out the lowest of low dives to befoul himself) our heroes began the trek up the road to Fnordonia. A full day's hard walking, uphill all the way and in the company of a variety of merchants and tinkers, took them to the gates.

Sir Douglas' sturdily upright demeanour and obvious honesty and sincerity saw them into an audience with the man himself, Sir Fnord the Pretty Neat. 

They put forward their quest, and asked for advice on how one goes about assassinating a very large, very old, very bad tempered, very dangerous dragon. Fnord's memory being not of the best, he called on his friend Orson, a wizard of great power (and paranoia), to use his magic for a Sending to Fnord's old friend Anya, who actually commanded the quest to kill their own dragon some hundreds of years ago. 

She passed on the recipe and method for creating a Super-Duper Dust of Sneezing and Choking, which is what she had used back in the day. 

Orson had, or could easily source, all the ingredients but one: a type of fungus or lichen that grows only on the rocks of the Swefelmunt, down in the Curséd Land.  So, it's a simple matter of getting down there and collecting some.

Fortunately, Daffyd's Boy's Big Book of Magical Plants and Stuff has useful illustrations and descriptions, so hoorah! 

Since it's quite a long way, and time is a factor in this quest, Sir Fnord the Ridiculously Generous went into his lumber room and presented the team with the loan of a talking flying carpet, by the name of Jaipoor. She was not in the best of tempers, having been rolled up under the bed for some considerable time, but the smooth-talking Remy soon chatted her up, and the very next dawn, off they all flew, considerably faster than they'd managed to travel either on horseback or by boat.

Jaipoor seems to have developed an unnaturally, one might almost say inappropriately close relationship with Remy. Poor thing. 

Five hours saw them all the way from Fnordonia to the trade town of Rowan, where they overnighted. The next day, another five hours (about Jaipoor's limit before needing to rest), with a brief interruption by a roc who was convinced to seek elsewhere for a meal, took them to the banks of a river, just 40 or 50 miles from their destination.  

The next day should see them there.

Oh, did I mention that the Swefelmunt hosts one of the openings on this plane to the Pits of Hell?  Or that large swathes of the Curséd Land glows with poisonous radiation?

I'm sure it will be fine. 

Monday, 1 September 2025

Religion in the City and Empire of Comana (and thereabouts)

 Religion in Comana is both monotheistic and exclusive, worshipping a publicly nameless god, referred to by a variety of nomme de culte, such as the One God, the Many in One, the Supreme, the Divine Greatest, the Greatest and Best, and many more.

Though perceived as a singular being, the god is worshipped in many aspects, depending on the needs of its many worshippers. Prayers may be addressed to the god's universal being, or to one of its aspect — as a god of storms for example, or a god of the sea, or the god of the harvest. Also, a hierarchy of celestial creatures are deemed to be deputized by The One to attend to minor matters on its behalf. Small local shrines to, say, a river or pond, will be dedicated to the Great God, but it is fully understood by the local congregation that there is some divine intermediary handling the small stuff, and passing on any major issues to the All-in-One upstairs.

The Emperor is supreme in both the secular and religious realms, and the Cult of the One is the only official religion of the Empire.

Orthodoxy is strictly maintained, and the official church maintains an inquisitorial arm responsible for making sure that the populace toe the official line. Punishments for persistent heterodoxy can be both severe and gruesome, though initial infractions will normally be dealt with with an escalating scale of fines, through a range of corporal punishments, ultimately resulting in death by a variety of inventive and nasty methods.

Other gods are not actually denied, nor is their worship within the empire actually forbidden, but there are substantial and onerous legal burdens placed on those who wish to worship their foreign gods openly. Most immigrant or indigenous people will eventually convert their religion simply because of the heavy legal and financial obligations placed on them by remaining with their own gods.

The church is rigidly hierarchical, and even the lowest ordained priest has absolute authority over the laity in spiritual matters, and great authority even in secular affairs. Technically, even the greatest secular lords cannot punish even the most minor priest for any infraction. However, the intermiscibility of the secular and religious aristocracy means that if a priest offends a lord, that lord almost certainly has family in the church that can make that priest's life an absolute misery. And even if family connections aren't brought into play, a complaint to the church authorities against a priest by a secular lord will, if nothing else, spark a tedious and inconvenient, and potentially dangerous, church investigation. And of course it can work the other way too: a priest who makes an unfavourable report to the inquisition can cause real trouble for a lord. There is, therefore, an uneasy detente.

Sunday, 31 August 2025

The Comanate Empire - Political Geography

 



Here we have the political situation as regards the Comanate Empire and its immediate vicinity.

The bright pink is the area that is directly controlled by Comana, the light pink areas are tributary to it.

Comana's greatest rival is the kingdom of Attarisyas, shown in green. The light green areas are tributary to Attarisyas.

To the north, the blue islands of Shutarna, Shinukhtu, and Shaushka pose no particular threat to either of their larger neighbours, though they are each powerful enough to maintain their independence.

To the east, the mottled island chain of Urukhtu is an unstable mish-mash of tribes, both human and not, in a more or less constant state of conflict and constantly shifting alliances. It has, in the past, been the object of military expeditions from both Attarisyas and Comana, but with little to show for them. 

The dark brown areas are politically unimportant, being for the most part tiny tribal territories and petty kingdoms. 

To north and south of the map above are

    ....the lands of the ice and snow
    From the midnight sun where the hot springs flow
    The hammer of the gods
    Will drive our ships to new lands
    To fight the horde, sing and cry
    Valhalla, I am coming 
Ahem. Quick Led Zeppelin discursion there.

Anyway, both north and south (off the map as shown) are the homes of fierce, warlike barbarians, sea-raiders who fight among themselves and prey on the sea-lanes and coastlines of the civilised lands. They also frequently appear as mercenaries in the armies of all the major powers in the area. They are more of a nuisance than a threat to the empire and its neighbours, mainly because of their disunity.... however, if they could ever combine under a suitably charismatic leader, they could become a real problem. 

Friday, 29 August 2025

The Archipelago — First Glimmerings

 

The Great Archipelago, dominated by the Comanate Empire, lies pretty much directly opposite our customary stomping grounds.

Each of those hexes is about 1,000 miles wide.


This is a very old map I drew of the Archipelago many, many years ago. It is sadly faded and foxed, but it still serves to show the main islands of the various island chains.  There are also thousands of tiny uncharted islands, not shown at this scale.

 

 

 

 


The city of Comana lies directly in the tropical zone; the climate is similar to that of the Greek islands in the Aegean. Here are a few "flavour" images — the cultural vibe is basically pre-Ottoman Byzantine. 



















 

Thursday, 21 August 2025

Dragon Slayers: Sailing South

 

Sailing south to Fnordonia for some dragon-slaying advice. Dinosaurs spotted in the air and on the shore. Slight trouble with pirates on the way: they came off much, much the worst and we marooned the survivors on the Elvish Shore. I'm sure they'll be fine.

Saturday, 19 April 2025

Dragon Slayers



The Progress of the Dragon Slayers of Thursday Night
 
One hex = 25 miles side to side
(About a day's travel on foot in easy terrain)

Updated 2025-05-29